Implementasi Aplikasi Toy App dan Modul Ajar Berbasis Proyek di SD Negeri 1 Padenganploso Kabupaten Lamongan

Authors

  • Wahyu Kyestiati Sumarno Universitas Pembangunan Nasional "Veteran" Jawa Timur
  • Ali Shodikin Universitas Negeri Surabaya
  • Nur Imro’atus Solikha Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Novandi Kevin Pratama Universitas Pembangunan Nasional “Veteran” Jawa Timur

DOI:

https://doi.org/10.36277/abdimasuniversal.v5i2.300

Keywords:

Toy App, a project-based teaching module, project-based teaching, 21st century skills

Abstract

Digital literacy is one of the most needed 21st century skills. The effectiveness of integrating the use of technology in project-based learning has proven to be effective in increasing digital literacy skills. Toy App is an Android-based application designed as a medium for learning basic literacy and numeracy. The purpose of this community service activity is to implement the Toy App application and project-based teaching modules to increase digital literacy in students. This activity was carried out for students at SD Negeri 1 Padenganploso, Pucuk District, Lamongan Regency. The results of this activity show that the implementation of the Toy App and project-based teaching modules has a positive impact on increasing digital literacy in students. In addition, the learning process is also more fun. Based on these results, the application of the Toy App application and project-based teaching modules can be used as an alternative in supporting digital literacy in elementary school students.

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Published

2023-08-28

How to Cite

Sumarno, W. K., Shodikin, A., Solikha, N. I., & Pratama, N. K. (2023). Implementasi Aplikasi Toy App dan Modul Ajar Berbasis Proyek di SD Negeri 1 Padenganploso Kabupaten Lamongan. Abdimas Universal, 5(2), 182–191. https://doi.org/10.36277/abdimasuniversal.v5i2.300

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