Pelatihan Peningkatan Kemampuan Memori Otak dan Digitalisasi Pembelajaran Sains dengan Pemanfaatan Media Pembelajaran Interaktif: ThingLink

Authors

  • Ika Wahyu Utami Universitas Trisakti
  • Bambang Cholis Suudi Universitas Trisakti
  • Larasati Rizky Putri Universitas Trisakti
  • Ahmad Farhan Universitas Trisakti
  • Muhammad Najih Universitas Trisakti
  • Ahmad Roqy Mustafidan Universitas Trisakti
  • Muhammad Luthfi Ismail Universitas Trisakti

DOI:

https://doi.org/10.36277/abdimasuniversal.v7i1.513

Keywords:

Science, Digitalization of Learning, Interactive Media, ThingLink , Brain Memory

Abstract

The digital era has brought major changes to the education, including Science learning at the junior high school level. However, science learning at the junior high school level still needs several challenges, such as a lack of variety in learning media, low interest in learning science, and limited students' ability to understand science concepts. Based on these problems, the Physics Laboratory of Universitas Trisakti held a Community Service (PkM) activity in collaboration with MGMP IPA of Tangerang. Service activities are carried out in the form of training for science teachers with training materials to improve brain memory abilities and training on the digitalization of science learning with ThingLink interactive media. Teachers are often faced with various challenges in teaching, including the complexity of science material, the rapid development of science and the high workload of teachers. Training to improve brain memory abilities can help improve teachers' ability to remember information, focus and concentrate. Furthermore, training on digitizing science learning using ThingLink is considered important to carry out. ThingLink is a digital platform that allows the creation of interactive science learning content, simulations and virtual experiments that are interesting and easy for students to understand. This PkM activity can increase teacher competency and professionalism in teaching, so that it can improve the quality of science learning in the classroom. This training can be carried out sustainably by collaborating with more educational partners.

Downloads

Download data is not yet available.

References

Anisa, Riska & Affan, Syahrul. (2022). Implementasi Metode Super Memory System Dalam Meningkatkan Hasil Belajar Pelajaran Pendidikan Agama Islam Siswa Di Kelas VIII SMP IT Jannatul Firdaus. Jurnal Pendidikan, Bahasa dan Budaya, 1(3). https://doi.org/10.55606/jpbb.v1i3.1016.

Budi, D. N. W. (2021). Pemanfaatan Media Thinglink untuk Mengembangkan Literasi Sains Siswa dalam Pembelajaran IPA saat Pandemi di MTSN 34. Wawasan: Jurnal Kediklatan Balai Diklat Keagamaan Jakarta, 2(1), 40 - 48.

Jeffery, A. J., Rogers, S. L., Jeffery, K. L., & Hobson, L. (2021). A Flexible, Open, and Interactive Digital Platform to Support online and blended experiential learning environments: Thinglink and Thin Sections. Journal Geoscience Communication, 4(1), 95-110.

Lamasitudju, C. A., Miftah, & Ashadi, N. (2022). Sistem Pembelajaran Interaktif Dengan Thinglink (Simpelthink) Berbasis Web Di SMKN 3 Makassar. Jurnal Mekom: Media Komunikasi Pendidikan Kejuruan, 9(2).

Latif, Abdul. (2020). Tantangan Guru dan Masalah Sosial Di Era Digital. Jurnal Ilmu Sosial dan Pendidikan, 4(3).

Oktrilani, R. V. Delianti, B. Fajri, & A. Samala. (2023). Rancang Bangun Media Pembelajaran Berbasis Augmented Reality pada Materi Sistem Pernapasan Mata Pelajaran Biologi Kelas XI MIPA Tingkat SMA, JAVIT, 3(2), 79–86.

Paramitra, Y., Rahmawantari, D. M., Jordan, J., Fauzi, M., Hotmaruli, R., & Herbayu, T. (2023). Pengabdian Masyarakat dengan Meningkatkan Minat Belajar pada Anak SDN 02 Babakanraden Melalui Metode Pembelajaran Kuis Interaktif. Abdimas Universal, 5(2), 205–210.

Qomariyah, D. L., Arifin, A., & Harida, R. (2023). Thinglink: An Alternative Platform to Make Students’ More Involved in Online Class during Covid-19 Pandemic, Tarbawi Ngabar: Jurnal of Education, 4(2), 93–114.

Rimahdani, D. E., Shaleh, & Nurlaeli., (2023). Variasi Metode dan Media Pembelajaran dalam Kegiatan Belajar Mengajar. Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah, 7(2), 681-689.

Sulistyaningsih, R., Wicaksono, A. G., & Mustofa, M., (2023). Pengaruh Penggunaan Media Video Pembelajaran Interaktif terhadap Hasil Belajar Matematika Siswa Kelas VA. Journal of Educational Learning and Innovation (ELIa), 3(1), 238 – 248, DOI: 10.46229/elia.v3i1.

Syofyan, H., & Halim, A. (2017). Peningkatan Kemampuan berpikir Kritis Siswa dalam Pembelajaran IPA melalui Metode Problem Solving. Jurnal Forum Ilmiah, 14(1), 49-64. https://ejurnal.esaunggul.ac.id/index.php/Formil/article/view/1731).

Utomo, F. T. S. (2023). Inovasi Media Pembelajaran Interaktif untuk Meningkatkan Efektivitas Pembelajaran Era Digital di Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 8(2), 3635–3645.

Zlotnik & Vansintjan. (2019). Memory: an extended definition. Front. Psychol. 10:2523.10.3389/fpsyg.2019.02523.

Downloads

Published

2024-10-11

How to Cite

Utami, I. W., Suudi, B. C., Putri, L. R., Farhan, A., Najih, M., Mustafidan, A. R., & Ismail, M. L. (2024). Pelatihan Peningkatan Kemampuan Memori Otak dan Digitalisasi Pembelajaran Sains dengan Pemanfaatan Media Pembelajaran Interaktif: ThingLink. Abdimas Universal, 7(1), 84–90. https://doi.org/10.36277/abdimasuniversal.v7i1.513